Script History
Session7
Scripts
6
Warnings
7
Refined
ModuleScript2 refinements
2026-05-26 14:32
Currency System — DataStore Integration
Complete server-authoritative currency system with DataStore v2 persistence, leaderboard sync, and anti-exploit guards.
| 1 | -- CurrencyService.lua (ModuleScript → ReplicatedStorage/Modules) |
| 2 | -- Kings Hub Generated | 2026-05-26 |
| 3 | -- ⚠️ Server-authoritative: all currency mutations happen server-side only |
| 4 | |
| 5 | local DataStoreService = game:GetService(string">"DataStoreService") |
| 6 | local Players = game:GetService(string">"Players") |
| 7 | local RunService = game:GetService(string">"RunService") |
| 8 | |
| 9 | local CurrencyStore = DataStoreService:GetDataStore(string">"CurrencyStore_v2") |
| 10 | |
| 11 | local CurrencyService = {} |
| 12 | CurrencyService.__index = CurrencyService |
| 13 | |
| 14 | -- Cache player data in-memory to reduce DataStore calls |
| 15 | local playerCache: {[number]: {coins: number, gems: number}} = {} |
| 16 | local SAVE_INTERVAL = 60 -- seconds between auto-saves |
| 17 | local MAX_COINS = 9_999_999 |
| 18 | local MAX_GEMS = 99_999 |
| 19 | |
| 20 | -- Initialize player data on join |
| 21 | local function initPlayer(player: Player) |
| 22 | local userId = player.UserId |
| 23 | local success, data = pcall(function() |
| 24 | return CurrencyStore:GetAsync(string">"player_" .. userId) |
| 25 | end) |
| 26 | |
| 27 | if success and data then |
| 28 | playerCache[userId] = data |
| 29 | else |
| 30 | -- Default values for new players |
| 31 | playerCache[userId] = { coins = 100, gems = 0 } |
| 32 | if not success then |
| 33 | warn(string">"[CurrencyService] DataStore load failed for", player.Name, data) |
| 34 | end |
| 35 | end |
| 36 | |
| 37 | -- Sync leaderboard stats |
| 38 | local leaderstats = Instance.new(string">"Folder") |
| 39 | leaderstats.Name = string">"leaderstats" |
| 40 | leaderstats.Parent = player |
| 41 | |
| 42 | local coinsValue = Instance.new(string">"IntValue") |
| 43 | coinsValue.Name = string">"Coins" |
| 44 | coinsValue.Value = playerCache[userId].coins |
| 45 | coinsValue.Parent = leaderstats |
| 46 | |
| 47 | local gemsValue = Instance.new(string">"IntValue") |
| 48 | gemsValue.Name = string">"Gems" |
| 49 | gemsValue.Value = playerCache[userId].gems |
| 50 | gemsValue.Parent = leaderstats |
| 51 | end |
| 52 | |
| 53 | -- Save player data (call on leave + auto-save) |
| 54 | local function savePlayer(player: Player) |
| 55 | local userId = player.UserId |
| 56 | local data = playerCache[userId] |
| 57 | if not data then return end |
| 58 | |
| 59 | local success, err = pcall(function() |
| 60 | CurrencyStore:SetAsync(string">"player_" .. userId, data) |
| 61 | end) |
| 62 | |
| 63 | if not success then |
| 64 | warn(string">"[CurrencyService] DataStore save failed for", player.Name, err) |
| 65 | end |
| 66 | end |
| 67 | |
| 68 | -- Public API: Add currency (server-side only) |
| 69 | function CurrencyService:AddCoins(player: Player, amount: number): boolean |
| 70 | assert(RunService:IsServer(), string">"AddCoins must be called from the server") |
| 71 | assert(type(amount) == string">"number" and amount > 0, string">"Amount must be a positive number") |
| 72 | |
| 73 | local userId = player.UserId |
| 74 | local cache = playerCache[userId] |
| 75 | if not cache then return false end |
| 76 | |
| 77 | local newTotal = math.min(cache.coins + amount, MAX_COINS) |
| 78 | cache.coins = newTotal |
| 79 | |
| 80 | -- Update leaderboard stat |
| 81 | local leaderstats = player:FindFirstChild(string">"leaderstats") |
| 82 | if leaderstats then |
| 83 | local coinsValue = leaderstats:FindFirstChild(string">"Coins") |
| 84 | if coinsValue then coinsValue.Value = newTotal end |
| 85 | end |
| 86 | |
| 87 | return true |
| 88 | end |
| 89 | |
| 90 | -- Public API: Deduct currency with validation |
| 91 | function CurrencyService:SpendCoins(player: Player, amount: number): boolean |
| 92 | assert(RunService:IsServer(), string">"SpendCoins must be called from the server") |
| 93 | assert(type(amount) == string">"number" and amount > 0, string">"Amount must be a positive number") |
| 94 | |
| 95 | local userId = player.UserId |
| 96 | local cache = playerCache[userId] |
| 97 | if not cache then return false end |
| 98 | |
| 99 | if cache.coins < amount then |
| 100 | return false -- Insufficient funds |
| 101 | end |
| 102 | |
| 103 | cache.coins = cache.coins - amount |
| 104 | |
| 105 | local leaderstats = player:FindFirstChild(string">"leaderstats") |
| 106 | if leaderstats then |
| 107 | local coinsValue = leaderstats:FindFirstChild(string">"Coins") |
| 108 | if coinsValue then coinsValue.Value = cache.coins end |
| 109 | end |
| 110 | |
| 111 | return true |
| 112 | end |
| 113 | |
| 114 | -- Public API: Get current balance |
| 115 | function CurrencyService:GetBalance(player: Player): {coins: number, gems: number} |
| 116 | local cache = playerCache[player.UserId] |
| 117 | return cache or { coins = 0, gems = 0 } |
| 118 | end |
| 119 | |
| 120 | -- Lifecycle hooks |
| 121 | Players.PlayerAdded:Connect(initPlayer) |
| 122 | Players.PlayerRemoving:Connect(function(player) |
| 123 | savePlayer(player) |
| 124 | playerCache[player.UserId] = nil |
| 125 | end) |
| 126 | |
| 127 | -- Auto-save loop using task.delay (not deprecated delay()) |
| 128 | task.spawn(function() |
| 129 | while true do |
| 130 | task.wait(SAVE_INTERVAL) |
| 131 | for _, player in ipairs(Players:GetPlayers()) do |
| 132 | savePlayer(player) |
| 133 | end |
| 134 | end |
| 135 | end) |
| 136 | |
| 137 | return CurrencyService |
Placement in Studio
ReplicatedStorage > Modules > CurrencyService