Category
Complexity
Script Templates
15 / 15Kill Brick (Debounced)
Touch-triggered kill brick with proper debounce, server-side damage, and configurable kill vs damage modes.
DataStore Save/Load
Basic DataStore v2 save/load with pcall error handling and default value fallback for new players.
RemoteEvent — Secure Handler
Server-side RemoteEvent handler with input validation, rate limiting, and type checking. Anti-exploit baseline.
Tween Animation — Part
Smooth part animation using TweenService. Configurable loop, reverse, and easing styles. No deprecated lerp patterns.
NPC Pathfinding — Chase
PathfindingService NPC that chases the nearest player with configurable range, update rate, and cost map for terrain avoidance.
Currency System — Full Module
Complete server-authoritative currency module with DataStore persistence, leaderboard stats, and anti-exploit guards.
Character Animation Controller
LocalScript animation state machine for custom character animations. Uses Animator:LoadAnimation() — not deprecated Humanoid method.
Tool — Click to Damage
Player tool with mouse click damage, cooldown, and server-side validation. Uses ToolActivated instead of deprecated mouse events.
Proximity Prompt — Interaction
ProximityPrompt-based interaction system with server validation. Cleaner than Touched for interactable objects.
Leaderstats — Multi-Stat
Server-side leaderstats folder with multiple stat types (IntValue, StringValue). Initializes on PlayerAdded.
Round System — Timer
Game round manager with lobby, active, and intermission states. Uses task.wait() not deprecated wait().
Sound Manager — Module
Centralized sound manager ModuleScript for playing, stopping, and managing sound effects and music with volume control.
Beam Effect — VFX
Dynamic Beam between two parts with configurable width, color, and animation. For laser, lightning, or connection effects.
Teleport Pad — Cross-Place
TeleportService pad that teleports players to another place or reserved server. With loading screen trigger and party support.
Spectator System
Camera spectator mode for dead players. Cycles through alive players with keyboard input. Client-side only.